2.142 resultados
1974ref. 236291974. JRW Electronics' board level modification of Atari Pong to create Handicap Pong arcade conversion engineering archive 1974 documenting JRW Electronics' board level modification of Atari Pong during the first years of the commercial video game industry. The name "Handicap pong" originated with the intention to allow for gameplay to be adjusted so players of different skill levels preferences or abilities could compete on the same machine without replacing the original cabinet. The archive records the conversion of an existing Pong cabinet into Handicap Pong through revised controls altered circuitry and adjustable game parameters. The annotated sheets suggest professional technical use by a JRW technician installer or arcade service operator Archive of four technical documents Mountain View and Sunnyvale California 1974. 1 Logic Diagram. Pong Handicap. JRW Electronics Inc. drawing no. JRW 005 dated 8-6-74. Large engineering schematic titled Logic Diagram Pong Handicap identifying integrated circuit IC locations electrical signal paths wiring harness connections and required circuit board modifications. 2 Handicap Pong. JRW Electronics Inc. Sunnyvale California. Stapled three-page instruction packet titled in manuscript "Handicap Pong" with component-side diagrams showing the populated face of the printed circuit board and numbered steps for lifting IC pins from the board cutting printed copper traces replacing electronic components and adding jumper wires. 3 Handicap Pong. JRW Electronics Inc. Mountain View California. Stapled four-page instruction packet with manuscript check marks wire color assignments IC pin modifications underside wiring connections and a printed adjustment sheet for paddle position paddle centering and ball speed. 4 Single lined notebook sheet with hand-drawn wiring diagrams connector layouts and pin assignments. The documents record the engineering practice of the discrete logic era before microprocessor-based arcade games made software the primary means of altering game behavior. The conversion required physical intervention in the circuit: lifted IC pins cut printed traces substituted resistors and capacitors rerouted harnesses and recalibrated analog controls. JRW's kit belongs to the first commercial aftermarket for coin operated video games in which operators modified existing cabinets rather than purchasing complete replacements. Folding moderate toning edge wear old tape to the large schematic and manuscript annotations throughout. Overall good condition. A compact technical archive of early arcade hardware modification and pre microprocessor video game engineering. unknown
ref. 1804518115.Ghardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book. hardcover
ref. Z1-M-010-02682SAGE Publications Ltd. Used - Good. Ships from UK in 48 hours or less usually same day. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library so some stamps and wear but in good overall condition. 100% money back guarantee. We are a world class secondhand bookstore based in Hertfordshire United Kingdom and specialize in high quality textbooks across an enormous variety of subjects. We aim to provide a vast range of textbooks rare and collectible books at a great price. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. We provide a 100% money back guarantee and are dedicated to providing our customers with the highest standards of service in the bookselling industry. SAGE Publications Ltd unknown
ref. 11283Date of publication and name of printer not stated 1840s Paris. 4 pp 16mo. Paginated 1 to 4. On a bifolium of wove paper. Fair on lightly-aged and creased paper with thin strip of previous mount adhering to inner margin of first page. A 96-line poem written in rhyming alexandrine couplets beginning 'Du noble jeu d'échecs la tactique savante Bannit de sa manoeuvre une ardeur imprudente Et dans sa stratégie il importe avant tout De juger et prévoir l'importance du coup.' The poem briefly sketches out the game's precepts and the merits of the individual pieces with reference to the following political and military figures: 'Le fameux Talleyrand' who possessed 'le grand talent d'attendre' Xenophon Moreau Varus Murat 'Les brillans cavaliers iront comme Murat Caracoler partout au plus fort du combat .'. Scarce no copy listed in the catalogue of the Bibliothèque nationale de France or on COPAC. See Image. Date of publication and name of printer not stated [1840s Paris?]. unknown
ref. 11282Date of publication and name of printer not stated 1840s Paris. 2 pp 12mo. On the first leaf of a bifolium of wove paper. Fair on lightly-aged paper. Signed 'L. N.' in type at end. A 114-line poem in rhyming alexandrine couplets beginning 'Messieurs au jeu du whist adoptez constamment L'air grave britannique et le flegme allemand. Au-delà du détroit le whist a pris naissance; Depuis un siècle à peine on le connait en France; Et tous ces mots anglais: robres chelem et tricks Avec le singleton sont rentrés dans Paris.' A brief and spirited discussion of the various aspects of the game including the somewhat doubtful claim that 'Vingt mille Anglais se sont jetés dans la Tamise Eperdus décavés désespérés et fous De 'n'avoir pas su faire une attaque en atouts: Il faut jouer atout alors surtout qu'on doubte Car c'est un éclaireur qu'on jette sur la route.' The author sums up in the final two lines: 'En d'autres mots enfin retiens que la victoire Est le prix du calcul et le prix de mémoire.' Scarce: no copy on COPAC or in the catalogue of the Bibliothèque nationale de France. See Image. Date of publication and name of printer not stated [1840s Paris?]. unknown
ref. SONG1936876965Catalyst Game Labs 2014-09-10. hardcover. Used: Good. 6.75x0.50x10.38. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs hardcover
2024ref. DADAX163861136XCatalyst Game Labs 2024-09-18. hardcover. New. 8.00x8.00x1.00. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs hardcover
2023ref. SONG1638610703Catalyst Game Labs 2023-02-22. hardcover. Used: Good. 11.00x8.75x0.50. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs hardcover
ref. SONG1638611602Catalyst Game Labs 0000-00-00. Used: Good. 11.00x8.50x0.50. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs unknown
1998ref. mon0000157544Soft Bank 4/6/1998 12:00:00 AM. jp_oversized_book. Very Good. 0.6299 in x 11.5748 in x 7.8740 in. Very minimal shelfwear near fine. Soft Bank unknown
1840ref. 17799Paris 1840. 19.5 x 13 cm. R. Lacouchin With 3 finely lithographed plates mounted on 3 thick green paperboard cards. The lithographs are framed with a gold-coloured ornamental border. The images on the cards are all beautifully hand coloured and the 3 cards depict respectively a crowned king in ornate robes a beautiful young lady in a green dress and a young man or possibly a court jester in an extravagant yellow and green outfit. Each card has 6 large circular movable pieces to be removed or inserted as the game demands in various circumstances. 3 puzzles. Three beautiful and complete puzzle cards with round movable pieces for example for a game of metamorphosis or lotto. While no rules are present or other specific indications given the cards with their beautiful coloured illustrations are quite intriguing by themselves.The illustration of the young man in the yellow and green outfit is signed "R. Lacouchin". Slightly foxed otherwise in very good condition. EDUCATION & LEARNING HORSES HUNTING SPORTS & GAMES Children's Books Games & Sports unknown
ref. SONG1936876973Catalyst Game Labs 2014-09-10. hardcover. Used: Good. 9.75x0.63x11.00. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs hardcover
ref. 1424308291.Ghardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book. hardcover
1990ref. 149761990. Higinbotham William A. Signed typescript of Frederic D. Schwartz's 1990 article on the origins of early video games documents the role of a nuclear physicist in the development of interactive electronic entertainment later associated with Pong. Higinbotham a scientist at Brookhaven National Laboratory created an oscilloscope-based tennis simulation in 1958 as part of public demonstrations designed to make atomic research accessible and non-threatening during the Cold War. The document situates the origins of video gaming within a government laboratory environment connected to earlier wartime research including instrumentation work linked to the Manhattan Project. The text provides primary evidence of how scientific expertise developed for military and nuclear purposes contributed to the emergence of recreational digital technologies. Higinbotham William A. Signed typescript of "Remember Pong" by Frederic D. Schwartz. New York: Invention and Technology Magazine 1990. Three pages signed on page three "Best Wishes William A. Higinbotham Feb. 8 1991." The article opens: "Remember Pong In 1972 it became the first successful video-arcade game. In reality though it was invented in 1958. by a man named William Higinbotham." The text describes Higinbotham's position overseeing instrumentation design at Brookhaven and explains the development of a "tennis game with the court displayed on an oscilloscope's screen." It further notes the institutional context of government employment stating that patent rights would have belonged to the federal government preventing personal ownership of the invention. Produced at the end of Higinbotham's life the signed typescript frames early video game history through the perspective of a scientist who had witnessed the first atomic test and later advocated for nonviolence and nuclear restraint. The article connects Cold War scientific culture with the emergence of interactive media emphasizing how technologies designed for warfare and research environments were adapted for public engagement and entertainment. Higinbotham's stated intention to create a nonviolent diversion underscores a countercurrent within late twentieth-century debates over digital media and violence positioning the document within broader discussions of ethics in technology development. Light wear from handling; stapled at upper left; text and signature clear; overall in very good condition. unknown
2012ref. DADAX1936876019Catalyst Game Labs 2012-04-04. toy. New. 8.50x0.38x11.00. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs unknown
2004ref. DADAX1588464768White Wolf 2004-08-21. hardcover. New. 8.40x0.70x11.20. Buy with confidence. Excellent Customer Service & Return policy. White Wolf hardcover
2008ref. DADAX1934857092Catalyst Game Labs 2008-09-24. First Edition. hardcover. New. 8.50x0.63x11.13. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs hardcover
2012ref. SONG193687623XCatalyst Game Labs 2012-09-05. paperback. Used: Good. 8.38x0.25x10.88. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs paperback
1970ref. Alibris.0023436British Museum. 1970. Trade paperback. GoodEx-library. ex-library stamps on front cover stamp on title page small crease on back cover text unmarked good binding. 75 p. Includes: illustrations diagrams maps bibliography. British Museum paperback
ref. SONG0821800256Brand: Amer Mathematical Society 0000-00-00. paperback. Used: Good. 6.75x0.50x10.00. Buy with confidence. Excellent Customer Service & Return policy. Brand: Amer Mathematical Society paperback
1919ref. 223772東京. Tokyo.: 實業之日本社. Jitsugyō no Nihonsha. Taisho 8 1919. Colourful folding sugoroku game sheet 54.7 × 78.6cm one panel on reverse soiled light even browning small holes at fold points professionally strengthened with washi very good condition. This sugoroku game from 1919 issued as a supplement in the New Year issue of Fujin Sekai Women's World provides a fascinating glimpse into the idealized life of an upper-middle-class woman during that era. The game narrates the journey from her wedding day to the creation of the ideal family highlighting the expected societal roles and duties of women. Starting with the wedding day the game swiftly transitions to the new wife's pregnancy. It follows her through various steps including ceremonial rituals performed by family members and preparation for the child's arrival. During her pregnancy the woman meets with a midwife and follows recommended activities like exercise reflecting some medical advice of the time. As the game progresses the new mother attempts to breastfeed her baby but due to insufficient milk a wet nurse is employed. The baby is then raised with the care of the family and a baby-sitter showing a collaborative nurturing environment. The game concludes with a scene of a contented family where the parents relax with their five children and some household staff symbolizing the idealized outcome of a woman's role in society. This sugoroku not only reflects the societal expectations and gender roles of the time but also offers a window into the medical and childcare practices that were considered important. The game is a blend of cultural norms and educational advice wrapped in an engaging visual narrative. . 實業之日本社. [Jitsugyō no Nihonsha]. unknown
ref. DADAX0530940566Wentworth Press 2019-03-12. hardcover. New. 6.14x0.88x9.21. Buy with confidence. Excellent Customer Service & Return policy. Wentworth Press hardcover
ref. DADAX1941582427Catalyst Game Labs 0000-00-00. Paperback. New. 0.39x8.86x11.02. Buy with confidence. Excellent Customer Service & Return policy. Catalyst Game Labs paperback
ref. 6395168885Hardback. New. pp. 300 hardcover
ref. A9781345111774Hardback. New. hardcover